![]() ![]() Some are ripped from the main game, so you’re just duplicating what you’ve already done with some extra difficulties. There are minigames, more than the original offered, and they are a mixed bag. It’s an extremely light package, yet the price of the game is still at the upper end for a kid’s game. Playing co-op on the same seven levels, over and over, gets to be a chore. Our kids don’t have a problem with that kind of repetition – we’ve watched Frozen 2 more time s than any human should – but WE do. It should be said that the levels here are longer and more varied than in the original, but it still means a sub-two hour experience, even when collecting gubbins. PAW Patrol: On a Roll had double the levels that Mighty Pups has, and On a Roll already felt quite slight. More for the parents than the kids is the lack of content on display. Favourites like Mayor Goodway and Captain Turbot turn up, but are mute. It’s unsurprising, but it’s such a shame that the characters of the series don’t get to say anything. ![]() None of that comes through, and the plots of the series are all boiled down to ‘X is lost, go find them’. ![]() If you’ve watched the series, you will know that Marshall is the clumsy one, Rubble’s got a penchant for superheroes, Chase is nervous about being a leader, etc. It is just as personality-less as the first game, though, presumably because voice acting is expensive and there are multiple regions to sell the game in. It sidesteps the original’s issues of over-using Rider (he doesn’t bark repeated instructions and grind your gears), and under-using pups like Tracker and Everest. Everything looks spot on, and – although simple – it’s got a chunky, colourful, toy-look that’s unmistakable for the series. In PAW Patrol terms, the characters and world are reasonably well-portrayed and satisfying for a young’un. It’s a shame, as it always means someone has to sit out. Lego The Incredibles managed two-player QTEs for example, and two pups could have done the endless runner bits. These sections are all forced single-player, yet there’s absolutely no reason why they couldn’t have been co-op. The platforming will occasionally switch to QTE-style sections for Mighty Pup abilities, and there are also Temple Run bits, where Sky or Everest switch between three lanes in an effort to collect pup treats. There are some hiccups with the co-op, but they are minor. It’s just a nice, warm, bonding experience to be told what to do and where to go by your progeny. Both pups can do (almost) everything in the game, so you rarely feel like a second-class player as you explore. The first player is always at the centre of the camera, so it can get a little awkward staying in their sphere of influence, but you soon learn to keep close. The first game was more of a pass-the-pad affair, so adding the ability for a parent or schoolmate to tag along is invaluable. Better still, PAW Patrol Mighty Pups is co-op. ![]()
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