![]() New items open shortcuts through the temple, which saves you time, and taking notes will help you remember those shortcuts. That eye? Make a note and take advantage of it later whenever you return with the Bow. Make a note of it, and next time you return you’ll hopefully have acquired the bomb bag. That crack in the wall? Surely that's for a bomb. But early temple layers are made easier when you gain more time, acquiring new items, and by taking notes. You start with 10 minutes but you gain more time for subsequent runs by beating bosses or finding more time when treasure hunting at sea.Įvery time you complete a run (a run is usually completed when you find certain story items) you have to restart the temple again the next time you return, but go even deeper than the previous run. Oh, and you have a limited amount of time to complete each run. It’s a temple that requires returning to several times throughout the game. ![]() The area that makes the most use of note taking however is The Temple of The Ocean King. ![]() Other things I’d take notes of: safe paths, where traps are located, treasures, and general areas of interest where I didn’t have the tools to access yet. Once I had solved it I thought to myself “well that was pretty cool!” But by mapping the island myself, the answer to the riddle became more obvious. I’m sure a smarter person could figure it out quickly. One of my favorite examples is when you’re on an unmapped island, you’re required to solve a riddle. There are a lot of puzzles and secrets that require you to take notes. One of my favorite aspects is being able to take notes on the map. It made the same old Zelda gameplay feel pretty refreshing. I loved drawing the path for the boomerang, tapping where to throw bombs, tracing a path for the mouse-bombs. But I kept playing, hoping that I’d get used to it.Įventually I did! In fact, I started to actually kind of enjoy the touch controls! In a couple hours it had started to feel pretty intuitive. Touch controls were one of the reasons I generally avoided playing the DS. My first impressions of the controls weren’t great. Also, holy shit you have to control Link with the stylus!? Why!? You have to attack using the stylus as well!? Fuck! You have to do EVERYTHING using the touch screen!? Goddammit! Wow these graphics look pretty great for a DS game. Though I still have the original DS, I preferred to play on a larger screen. ![]() ![]() (I ended up taking over the 3DS this week lol) Primarily for my wife because she wanted to replay it, but also for myself to play for the first time. I found that Gamestop had a used copy available, so I bought it. Windwaker is my second favorite Zelda game to this day and PH was seemingly a direct sequel to it. Despite adoring the console releases of Zelda games, I’d never played any of the handheld versions except for my GBA copy of A Link to The Past. I feel like I had missed out on a lot of great handheld games during those generations.Īnyways, when I brought up playing old games I had missed on my DS and GBA to my wife, she’d told me that one of her favorite games on the DS was The Legend of Zelda: Phantom Hourglass. Primarily because I was a kid and generally gravitated towards licensed games such as Jurassic Park, Men In Black, Tony Hawk etc.I also preferred home consoles like my Nintendo Gamecube and PS2. Both are handhelds I bought on release, but I didn’t really play much of. So recently I found my old Nintendo DS and my Gameboy Advance. The Legend of Zelda: Phantom Hourglass LTTP ![]()
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